﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace ThreeDContentPipeline
{
    public class PrimitiveContent
    {
        public string Name;

        public PrimitiveContent()
        {
            Name = "";
            Points = new List<Vector3>();
            Polygons = new List<PolygonContent>();
        }

        public List<Vector3> Points
        {
            get;
            private set;
        }

        public List<PolygonContent> Polygons
        {
            get;
            private set;
        }
    }
}
